下面是复制的公告
Hello everyone! We’ve put a huge amount of work into getting this update out on time!
大家好!我们投入了大量精力,确保这次更新按时发布!Today version 0.8 (Renovatio) enters alpha access for our Professors – and it will most likely stay there a bit longer than usual. In this update we have practically rebuilt the balance and the entire card part of Journey.
今天,0.8 版本(Renovatio)进入教授们的 alpha 访问阶段——而且很可能会比平时停留更久。在这次更新中,我们几乎重建了 Journey 的平衡和整个卡牌部分。So much has changed that it’s hard to even list everything, and we’re fully aware that not all of it may work correctly or feel comfortable enough yet. But we’ve reached the point where we can’t verify all the concepts we’ve built without our players’ help. So we’ll be glad to get any feedback on the rework.
变化太多,几乎难以一一列举,我们也清楚并非所有内容都正常运作,或还不够舒适。但我们已经到了没有玩家帮助,无法验证所有构想的地步。所以我们很乐意听到对重做的任何反馈。Quests & Scenes 任务与场景The new quest "Behind Enemy Lines" brings us closer to the story’s finale and shows Camilla from an unexpected angle.
新任务“敌后”让我们更接近故事的结局,并从意想不到的角度展现了卡米拉。The new quest "Wonderland?" is the finale of Rose’s Personal Conflict.
新任务“仙境?”是罗斯个人冲突的终章。Shark inquisitor: comics and CG
鲨鱼审判官:漫画与 CG
Shops & Outfits 商店与服装Olivia has finally received new stock for her shop. Going forward, we plan to give every character their own clothing line (including Tom).
奥利维亚终于为她的店铺买到了新货。未来,我们计划为每个角色(包括汤姆)提供自己的服装系列。New outfits for Rose, Victoria, and Lillian; the nude version unlocks after buying all the other outfits.
罗斯、维多利亚和莉莲的新装;裸体版是在购买所有其他服装后解锁的。The phrase that opens a shop no longer fades out after your first visit, and it now has its own unique icon.
开店的那句话不再在你第一次光顾后消失,它现在有了独特的标志。
Card System 卡片系统All cards, effects, enemies, and their actions from the previous iteration have been completely reworked.
上一作中的所有卡牌、效果、敌人及其动作都被彻底重做。On top of the basic shared card collection, we’ve added 5 themed collections, each supporting its own playstyle:
除了基本的共享卡牌收藏外,我们还增加了 5 个主题系列,每个系列都支持自己的玩法风格:"Resonance": enemy attacks charge your spells.
“共振”:敌人攻击会为你的法术充能。"Rage": manage your rage build-up, deciding when to take risks and when to calm down.
“愤怒”:管理你的愤怒积聚,决定何时冒险,何时冷静。"Elements": use poison and fire to make your enemies suffer while you stay safe.
“元素”:使用毒药和火焰让敌人受苦,而你自己则保持安全。"Runes": gain and spend runic symbols to empower your spells.
“符文”:获得并花费符文符号来增强你的法术。"Chain": play lots of cheap spells and manage your deck to give the enemy no room to breathe.
“连锁”:打出大量廉价法术,管理好卡组,让敌人没有喘息的空间。Reworked the card reward logic after battles: a dedicated algorithm now helps you build your deck, offering "starters" for collections you don’t have yet and "boosters" for the ones you’ve already started. Putting together the build you want should be much easier now.
重新设计了战斗后的卡牌奖励逻辑:专门的算法现在帮助你组建卡组,提供“起始卡”用于你尚未拥有的收藏,并为已开始的收藏提供“补充包”。现在组装你想要的构建应该容易多了。Added rerolls that let you replace the dropped rewards several times per run.
新增了重掷,允许你每次游戏多次替换掉落的奖励。All item effects have been completely redone.
所有道具效果都被完全重做了。Changed the order of enemy actions: attacks first, then defense, then buffs. This helps avoid situations where a caster buffs an enemy that immediately hits you harder than you expected.
改变了敌人行动的顺序:先攻击,然后防御,再增益。这有助于避免施法者给敌人加成,结果敌人立时比你预期的攻击更重。All cards received new unique themed artwork.
所有卡牌都获得了全新独特主题的艺术设计。All buffs received new icons.
所有增益都获得了新的图标。All cards now have matching visual effects.
所有卡牌现在都拥有匹配的视觉效果。Health now depends on difficulty: Easy – 150, Normal – 100, Hard – 50.
现在的生命值取决于难度:简单 – 150,普通 – 100,困难 – 50。
Deck 甲板Deck restrictions have changed: you now need exactly 12 cards to start a run.
卡组限制发生了变化:现在你需要恰好 12 张卡才能开始一轮游戏。A deck can no longer contain more than a certain number of copies of the same card – the limit depends on its rarity.
一副牌组不能包含超过一定数量的同一张卡——数量限制取决于其稀有度。Penelope is back at the tavern, and you can now buy basic and rare cards from her.
佩内洛普回到了酒馆,现在你可以从她那里购买基础和稀有卡。
Journey Map 旅程地图Enemy difficulty now scales with the distance from your starting point. No more running around the map hunting for a "pawn" to start building your deck.
敌人的难度现在会随着你起始点的距离而变化。不用再在地图上跑来跑去找“棋子”来开始组牌了。Added multi-tile movement: you can walk to any revealed tile as long as the route isn’t blocked by an event or a battle. On phones, the first tap builds the route and the second one starts it.
新增多格移动:只要路线没有被事件或战斗阻挡,你可以走到任何揭示的格子。在手机上,第一次点击会建立路线,第二次点击则开始。
Battle Interface 战斗界面Added "terms" that shorten card descriptions.
新增了简化卡片描述的“术语”。To learn more about a term, hover over it with the cursor or press and hold the card.
想了解更多术语信息,可以用光标悬停在该术语上,或按住卡片。Enemy intents now have their own tooltips. You can read them by hovering over an enemy’s intent.
敌人意图现在有了自己的提示。你可以通过将鼠标悬停在敌人的意图上来读取它们。A moment after hovering, the tooltip pins itself (on phones, tap the intent), letting you hover over the terms inside it.
鼠标悬停后,提示会自动固定(手机上是点击意图),你可以悬停在其中的术语上。Hovering over an enemy’s intent now highlights the target of their action.
悬停在敌人意图上方会显示其行动目标。Some buffs can now be "interrupted" by killing the enemy they are aimed at. The caster’s intent then changes to "confusion".
有些增益现在可以通过击杀目标敌人来“中断”。施法者的意图随后变成了“混乱”。The numbers in enemy intents now account for the buffs and debuffs on both the target and the caster.
敌人意图中的数字现在涵盖了目标和施法者的增益和减益效果。Characters now flinch when taking damage.
角色现在在受到伤害时会畏缩。
Worlds & Enemies 世界与敌人New shark world: opening, cutscene, comic, its own mobs, loot, and a unique mechanic.
新鲨鱼世界:开场动画、过场动画、漫画、自己的怪物、战利品,以及独特的机制。Fully reworked worlds: pixie, elf, dragonkin, goblin, vampire, succubus, cat, aasimar, wolf paladin.
完全重做的世界:小精灵、精灵、龙裔、地精、吸血鬼、魅魔、猫、天使、狼圣骑士。All enemies are now split into groups: some are "common" and appear everywhere, while others appear only in a specific world and support its unique mechanic.
所有敌人现在都被分成几个小组:有些是“常见”的,随处可见,而另一些则只出现在特定世界中,支持其独特机制。Added new animated characters: fire golem, bat, skeleton warrior, dire wolf, werewolf warrior, werewolf shieldbearer, wolf priestess, shark inquisitor, shark assassin, jellyfish, evil jellyfish, shadow cat, demonic totem, holy golem, weapon crate, slime, evil slime, and mimic.
新增动画角色:火魔像、蝙蝠、骷髅战士、冰狼、狼人战士、狼人盾手、狼女祭司、鲨鱼审判官、鲨鱼刺客、水母、邪恶水母、影猫、恶魔图腾、神圣魔像、武器箱、史莱姆、邪恶史莱姆和模仿者。There should be no static characters left in the game.
游戏里不应该有静态角色。All mob actions now have matching visual effects.
所有怪物动作现在都有匹配的视觉效果。
Audio 音频Added new sounds for various UI actions.
为各种 UI 动作添加了新的声音。Added new sounds for all minigames.
为所有小游戏添加了新音效。Added many new sounds to the Journey mode.
为旅程模式添加了许多新音效。Added unique music and sounds to the Match3 locations.
为 Match3 地点添加了独特的音乐和音效。Replaced the ambient sounds in some locations (for example, the Office).
替换了某些地点的环境音效(比如办公室)。Added audio to the prologue scenes.
为序幕场景添加了音频。Added audio to the cave scene with Louise.
给路易丝的洞穴场景添加了音频。Added audio to the first scene with Joyce.
为乔伊斯的第一场戏添加了音频。Added audio to Lillian’s first scene.
为莉莲的第一场戏添加了音频。Added audio to the scene with Lillian after the party.
派对后给莉莲的场景加了音频。Added audio to the plug-testing scene with Lillian.
为与莉莲的插电测试场景添加了音频。Added audio to the dragonkin attack scene.
为龙族攻击场景添加了音频。Added audio to Audrey’s comics.
为奥黛丽的漫画添加了音频。Added shared sounds to the Journey scenes for: the rogue cat, the aasimar, the dragonkin, and the ice elf.
为旅程场景添加了共享声音,包括:流浪猫、天使、龙裔和冰精灵。
Fixes 修复Fixed the randomization of short sound parameters – sounds should no longer "break".
修正了短声音参数的随机化——声音不再“断裂”。Fixed the sound selection algorithm for scene audio – sounds are now more varied.
修复了场景音频的声音选择算法——声音现在更丰富多样。Fixed a possible cause of the map minigame breaking.
修复了地图小游戏可能崩溃的原因。Fixed a chance for a mob token to overwrite the player token on the map, which broke the adventure launch.
修正了怪物标记覆盖地图上玩家标记的风险,这导致冒险启动中断。Fixed a chance for a mob token to overwrite the boss, which broke the run’s objective.
修正了怪物标记覆盖 Boss 的概率,这破坏了游戏的目标。Added text effect support to letters, so they no longer display as plain text.
为字母添加了文本效果支持,使其不再以纯文本形式显示。Changed the color of the "memory" effect so it no longer blends into the background.
更改了“记忆”效果的颜色,使其不再与背景融合。Fixed being able to play a card with no available targets, which simply sent it to the discard pile.
修正了可以打出没有可用目标的卡牌,结果它直接被扔到弃牌堆的问题。Fixed being able to save/load the game during minigames, which broke the save.
修复了小游戏中无法保存/加载游戏的问题,导致存档损坏。
Cheat Panel 作弊小组Added a cheat panel that can be activated with a code word from the post with the build links. Each version will have its own code word.
新增了一个作弊面板,可以通过帖子里的代码激活,链接中的内容。每个版本都会有自己的代号。The code word for version 0.8 in post with links
0.8 版本的代号在帖子里附有链接The cheat panel can grant resources, restore health, and unlock all scenes in the Gallery.
作弊面板可以授予资源、恢复生命值,并解锁画廊中的所有场景。If you need any other functions – tell us in the comments.
如果你还需要其他功能,请在评论区告诉我们。
A significant part of the work is already done. Going forward, we want to give each world more visual identity by expanding the surface hex variants, and to revisit the current map event system, adding tooltips and hints so you can predict in advance what exactly awaits you on a tile.
大部分工作已经完成。今后,我们希望通过扩展表面六边形变体,赋予每个世界更多的视觉个性,并重新审视当前的地图事件系统,增加提示和提示,让你提前预测地块上等待你的具体内容。We can’t wait to hear the first impressions from everyone who tries the build, along with your suggestions on how to make the gameplay more comfortable and more interesting.
我们迫不及待想听到所有尝试该构建者的初步印象,以及你们对如何让游戏更舒适、更有趣的建议。Thank you for supporting us, and enjoy the game!
感谢大家的支持,祝你玩得开心!
目前这个有点bug,就是金色卡牌可能会无法重随
他们把卡牌系统重做了,这是我刚摸索出来的共鸣流,除了这些还有两张奥黛丽的+3能量和一张忘了从哪个角色通关剧情里获得的原初之焰
按理说,狂战流和焚烧流应该也行,狂战的话可以带白袍,吊坠和聚焦魔杖,走那种一张牌用好几次的路子
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